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A brief history
Enjin launched in 2017 by a company of the same name. The platform is designed to integrate with games, and users can use Enjin Coin as a currency to buy, sell, and trade NFTs. Enjin’s main use case is to enable users to manage and store virtual goods for games. These goods can range from in-game currencies to tokens/NFTs representing unique game items like swords or accessories for characters.
ENJ in practice
ENJ has a total supply of 1 billion but there is no method to mine Enjin directly, as it doesn’t operate on its blockchain. It’s a currency on the Ethereum blockchain, so Ethereum miners do the work to secure and power Enjin. Instead, ENJ is minted and melted. Minting means that ENJ is infused with gaming items turning them into ERC-1155 assets. In-game assets like currencies, weapons, spaceships, characters, and planets, can all be minted. Each minted item then contains a specific amount of ENJ that users can later retrieve by melting them. Thus gamers interested in obtaining more ENJ can do so by “melting” their ENJ-based virtual items. The payout for melting an item depends on the game developers, however, it can never be less than 50% of the original cost. Meaning if an item, such as an in-game shield was minted for 2 ENJ if the player were to melt it they would get at least 1 ENJ and the developer would get the other 1 ENJ. Players can also receive ENJ as rewards for completing game levels. Examples of in-game rewards can include such things as completing a task or a